With these try to be more picky. Guild War Offense. Attacks with the horns and provokes for 1 turn with a 50% chance. 4 Damage +15% + Lv. I'm thinking Chasun with attack buff. Certain attacks have mixed scaling. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Lv. All skills scale and easy to skill up and rune. Well on Verdehile for example you obviously want 100% crit rate. The damage increases by 20% for each harmful effect on the enemy. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. 2 Damage +5% + Lv. 2 Damage +10% + Lv. Rate Crit. Feng Yan Skills. Expose Weakness. This attack sets off the bomb effects on the target. all gain extra benefit from building HP. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. In addition, when attacked by an enemy, decreases. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. 2 Damage +10% + Lv. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. 2 Damage +5% + Lv. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. 5 Damage +10%. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. I am going to build a Ahman but can only get him to 60% crit. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. His skills are not conventional but can be evolved through a new upgrading system. Anavel Skills. The damage received by x element is applied during damage calculations. 7* {ATK} Show Skill Ups. Increases the critical rate for 2 turns and counterattacks when attacked. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Lv. Attacks the enemy and steals one beneficial effect with a 50% chance. At first glance, Crit Damage looks like a sure winner. + Recovery +15%. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. Crit damage is good if you put it on a unit that crits a lot. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Amber Skills. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Farming. I run 1. So from my experience and testing you should aim for around 10. Crit. Damage increases accordingly to your Attack Speed. Summoners War: Sky Arena Wiki Monsters Element. That said, you should be running crit damage in slot 4 if you have decent crit% to. Of course in theory or is possible and dont forget the 50% base cd. That's 1. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. They're the only ones that have attacks in slot 4. 4 Damage +10% + Lv. 3 Damage +10% + Lv. Moria Skills. Inflicts continuous damage for 3 turns if you get a critical hit. 3 Damage +10% + Lv. . Kro (Dark Inugami) is a good attack monster in Summoners War. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Damage + 10% + Lv. Camilla Skills. damage% on 4th slot. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Maybe there's a different value that is correct. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Single target heal and cleanse, some damage on third – better units out there, not recommended. . Praha is a great example for this. The normal attack throws a bat to attack a targeted enemy twice. dmg. (Reusable in 4 turns) + Lv. Lv. 3 Harmful Effect Rate +5% + Lv. Bale bs5: 75k ehp. Subreddit for mobile game Summoners War: Sky Arena. 2 Damage +10% + Lv. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Ignores the enemy's Defense to inflict significant damage. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Rate Crit. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Summoners War: Sky Arena Wiki Monsters Element. Despair. Strikes the [Hidden Aim] pose. The way a Leo vs. 4 Cooltime Turn -1 + Lv. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Lv. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Multiplier: 3. 2 Damage +5% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 5 Damage +10% + Lv. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. 4 Damage +10% + Lv. Deals damage to an enemy and recovers a turn if the enemy dies. To determine the base damage of his first skill, one need only multiply the two numbers together. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. All monsters start out with a base critical rate of 15%, and this can. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. You may find this ragtag band useful for a few reasons. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. 5 Damage. on top of that only the Icaru using teamup gets atkbuff from the passive. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. +1600 att, +225% critdmg, 70 crit rate. End Game. . Fire Monsters ; Water Monsters. (Reusable in 5 turns) + Lv. /25att. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. 2 Damage +10%. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. 5 Cooltime Turn -1 + Lv. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. 23) ×. The. Damage +10%. You can do 6k damage per card with 171% Atk and 145% CD. Icaru provides a team up skill that allows the team to gang up on an enemy. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. . 5 Cooltime Turn -1 + Lv. Assaults another enemy with 30% increased damage if this attack kills the first target. End Game. (Reusable in 3 turns). 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. (Reusable in 5 turns) + Lv. Wind Warbear : Ramagos 1. 4 Damage +10% + Lv. + Damage +15%. crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning Emperor, one stack per beneficial effect and gains 3 knowledge stack at the moment of death of an ally or of an enemy. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Stats. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. in purely damage taor does quite a bit. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. + Cooltime Turn -1. Crit. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. 3 Cooltime Turn -1 + Lv. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. 8*spd)*att. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. This implies that she is great to use against Dungeon Bosses . Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. Damage Resistance Accuracy; 90: 15%: 50%:. 2 Damage +5% + Lv. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 5 Harmful Effect Rate +20% + Lv. Put in some thresholds like Crit = 70%, desired minimum HP values. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Shun Skills. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Increases the Critical Rate of ally monsters with Wind attribute by 23%. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. fandom. This is the only buff that partially works. Leo mirror match works is that the Faster Leo will go first. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 3 Damage +5% + Lv. Maybe there's a different value that is correct. I also did some tests and checked that skillups were not included . Summoners War: Sky Arena Wiki Monsters Element. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. Rate Crit. Multiplier: 4. 4 Harmful Effect Rate +10% + Lv. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. + Lv. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. Rate Crit. You can get critR from leader skill/awaken bonus/substat. (Reusable in 4 turns) + Lv. Lushen Skills. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Fire Monsters; Water Monsters. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Slot 4 Crit Rate runes are…situational. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). Dark Harg – Kroa. 5* {ATK}) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. (Reusable in 4 turns). It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. The damage is proportionate to the enemy's MAX HP. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. 2 Damage +5% + Lv. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Attack! Heal! (9. I. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. And your crit damage also gets higher with your base atk. (Reusable in 4 turns). I used Lulu against the team mentioned above and it wasn't that hard. Divide ur results for the first lushen by 1. The [Hidden Aim] pose disables after you attack on your turn. The damage increases according to Attack Speed. Some abilities however scale directly off Defense or HP without an Attack Ratio. + Lv. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. 2 Recovery +5%. I built my Wind Dryad Violent/Focus. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. (Reusable in 4 turns) Multiplier: {ATK}* ( {SPD} + 30)/150 x3. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. At first glance, it looks unreliable compared to DEF buff. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. [Seal of Water] is automatically activated if the enemy dies. (Reusable in 4 turns) + Lv. With this setup you can situationally use him up. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Increases the Attack Speed of ally monsters Guild Battles by 16%. LATE. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). (2) Shannon – Wind Pixie. It will matter to a point of 1-5% of the total. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. (Reusable in 3 turns). (Reusable in 3 turns) + Lv. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. Farming. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. Among the Summoners War:. 5% of the enemy's max HP, separate, but added together for the final number. In addition, recovers HP by 30% of the inflicted damage. 4 Damage +10% + Lv. Chart: rate: 100%, after roughly 250 runs. 2 Damage +10% + Lv. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. in my test it was split by 2. + Lv. One of the best mons out there. bale bj5: 85k eHP, +1700 att, +260% critdmg. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 4 Damage +10% + Lv. Miles (water surfer) uses. Skillups don't actually multiply onto the end, they add into the existing multiplier. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. 43 rolls of max roll of crit dmg to get to slot 4. [Automatic Effect] Damage +5%. 5). This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Attacks the enemy with the power of condensed magic. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Each one can apply a dot if it lands as a critical hit. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 76 rolls less. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. ago. Say no more. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. I'm not sure if he somehow takes skillups into account averaging out damage or what. . The damage increases according to your Defense. g. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 2 Damage +5% + Lv. Also, Miles additional damage is based on his speed not attack so. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Deals great damage to a single target or applies harmful effects to reduce its battle ability. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. RUNES. 4 Damage +10% +. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. 75* {ATK} + 0. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. ago. Rate Crit. Rate Crit. This effect can tie one target at a time, and. Each hit has a 30% chance to cast one random effect among weaken the. 3 Damage +10% + Lv. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Will – Immunity for 1 turn. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Recovers the HP and Attack Bar of an ally target by 30% each. To determine the base damage of his first skill, one need only multiply the two numbers together. 7 max rolls. Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. 2 Damage +10%; Lv. Then, you would need 2000 ATK to hit for 6000. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Exowneon. So first lets fix: CR = 100% -> Every attack will be critical. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. The damage increases according the number of beneficial effects removed. This attack will deal more damage according to your MAX HP. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. (Reusable in 5 turns) + Lv. Moreover. The attribute system is actually the basis of the Summoners War combat mechanics. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 9 sets of Determination runes. Arena Offense. (Reusable in 4 turns) + Lv. Off of enemy HP Lyn (light amazon) is probably the best. And your crit damage also gets higher with your base atk. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. 2 Damage +5% + Lv. 5-3% for most cases and it lines up with my experiences. 2 Damage +10%. [Hadoken] will be activated in succession with a 30% chance. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Rate Crit. Attacks an enemy and decreases its Attack Bar by 10% for each attack. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. CD Triana is much weaker vs cleaves though. He goes first and Nukes someone. Increases the Attack Power of ally monsters in the Dungeons by 33%. 2 Cooltime Turn -1 + Lv. This is particularly useful on units with high values of attack on their first skill or special attack effects. Causes an elemental explosion to attack an enemy. 3 Damage +5% + Lv. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for.